File size: 37,288 Bytes
4ba4ac9 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 | <!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<title>Runtime Trail: Robot Day Loop v0.1</title>
<meta name="description" content="Robot sandbox where skill grows through receipts." />
<meta property="og:title" content="Runtime Trail: Robot Day Loop v0.1" />
<meta property="og:description" content="A pressure-governed robot-life sandbox where work, care, dance practice, and recharge route through action gates and receipts." />
<meta property="og:image" content="assets/social_card.png" />
<meta name="twitter:card" content="summary_large_image" />
<meta name="twitter:title" content="Runtime Trail: Robot Day Loop v0.1" />
<meta name="twitter:description" content="Robot sandbox where skill grows through receipts." />
<meta name="twitter:image" content="assets/social_card.png" />
<style>
:root{
--bg:#0b0f14;
--panel:#111923;
--panel2:#172230;
--ink:#e8f0f7;
--muted:#96a8bb;
--line:#2c3b4c;
--held:#73e2a7;
--strained:#ffd166;
--stop:#ff6b6b;
--review:#8ecae6;
--accent:#9cc8ff;
--violet:#c7a7ff;
--soft:#243246;
}
*{box-sizing:border-box}
body{margin:0;background:radial-gradient(circle at top left,#152132 0,#0b0f14 52%,#06080b 100%);color:var(--ink);font-family:Inter,Segoe UI,Roboto,Arial,sans-serif;overflow-x:hidden}
header{padding:18px 22px;border-bottom:1px solid var(--line);background:linear-gradient(90deg,rgba(15,24,36,.96),rgba(10,14,20,.9));position:sticky;top:0;z-index:5;backdrop-filter:blur(8px)}
h1{font-size:22px;margin:0 0 4px;letter-spacing:.3px}
.subtitle{color:var(--muted);font-size:13px;line-height:1.4}
.attrib{font-size:12px;color:#cfd8e3;margin-top:7px;display:flex;gap:12px;flex-wrap:wrap}
main{display:grid;grid-template-columns:minmax(640px,1.35fr) minmax(360px,.65fr);gap:14px;padding:14px;min-height:calc(100vh - 85px)}
.card{background:linear-gradient(180deg,rgba(20,31,44,.96),rgba(12,18,27,.96));border:1px solid var(--line);border-radius:16px;box-shadow:0 18px 50px rgba(0,0,0,.28);overflow:hidden}
.card h2{font-size:15px;margin:0;padding:12px 14px;border-bottom:1px solid var(--line);background:rgba(255,255,255,.025);letter-spacing:.2px}
.sceneWrap{padding:12px;display:grid;grid-template-rows:auto 1fr auto;gap:10px}
.topbar{display:grid;grid-template-columns:repeat(5,1fr);gap:8px}
.meter{background:rgba(255,255,255,.04);border:1px solid var(--line);border-radius:12px;padding:9px;min-width:0}
.meter label{display:flex;justify-content:space-between;font-size:11px;color:var(--muted);margin-bottom:6px;gap:8px;white-space:nowrap}
.track{height:8px;border-radius:8px;background:#0a0f16;border:1px solid #223247;overflow:hidden}
.fill{height:100%;border-radius:8px;background:linear-gradient(90deg,var(--accent),var(--held));width:50%;transition:width .35s ease}
.fill.warn{background:linear-gradient(90deg,var(--strained),#ff9f1c)}
.fill.bad{background:linear-gradient(90deg,var(--stop),#b5173f)}
.stage{position:relative;min-height:520px;border:1px solid var(--line);border-radius:16px;overflow:hidden;background:linear-gradient(180deg,#142236 0,#0d1420 100%)}
svg{width:100%;height:100%;display:block;min-height:520px}
.zone-label{font-size:12px;fill:#d8e6f2;opacity:.9;font-weight:600;letter-spacing:.4px}
.tiny{font-size:10px;fill:#9fb2c6;letter-spacing:.2px}
.tileHome{fill:#1c2f45}.tileWarehouse{fill:#2b2d42}.tileGarden{fill:#24463a}.tilePractice{fill:#3a2c4f}.tileDock{fill:#2d3d4d}.tilePath{fill:#1f2937}
.stroke{stroke:#4a5d75;stroke-width:1.4}.softstroke{stroke:#33485f;stroke-width:1}
.robotPart{fill:#d6e4ef;stroke:#6f849b;stroke-width:1.4}.robotDark{fill:#60768d}.robotCore{fill:#80ffdb;filter:url(#glow)}.eye{fill:#8ecae6}.joint{fill:#94a3b8;stroke:#617287;stroke-width:1}
.dogBody{fill:#d8b38a;stroke:#7c5e3d;stroke-width:1.2}.dogDark{fill:#7a5639}.leash{stroke:#98b4d4;stroke-width:2;stroke-dasharray:4 3;opacity:.85}
.robotGroup{transition:transform .75s cubic-bezier(.2,.9,.2,1)}
.dogGroup{transition:transform .75s cubic-bezier(.2,.9,.2,1)}
.dancing .leftArm{animation:leftArm 600ms ease-in-out infinite alternate;transform-box:fill-box;transform-origin:85% 20%}
.dancing .rightArm{animation:rightArm 520ms ease-in-out infinite alternate;transform-box:fill-box;transform-origin:15% 20%}
.dancing .leftLeg{animation:leftLeg 650ms ease-in-out infinite alternate;transform-box:fill-box;transform-origin:80% 5%}
.dancing .rightLeg{animation:rightLeg 600ms ease-in-out infinite alternate;transform-box:fill-box;transform-origin:20% 5%}
.dancing .torso{animation:torso 700ms ease-in-out infinite alternate;transform-box:fill-box;transform-origin:center}
.wag .tail{animation:wag 260ms ease-in-out infinite alternate;transform-box:fill-box;transform-origin:0% 50%}
@keyframes leftArm{from{transform:rotate(-12deg)}to{transform:rotate(34deg)}}
@keyframes rightArm{from{transform:rotate(22deg)}to{transform:rotate(-26deg)}}
@keyframes leftLeg{from{transform:rotate(8deg)}to{transform:rotate(-16deg)}}
@keyframes rightLeg{from{transform:rotate(-10deg)}to{transform:rotate(16deg)}}
@keyframes torso{from{transform:rotate(-2deg) translateY(0)}to{transform:rotate(2deg) translateY(-3px)}}
@keyframes wag{from{transform:rotate(-18deg)}to{transform:rotate(28deg)}}
.controls{display:grid;grid-template-columns:repeat(4,1fr);gap:8px}
button,select{background:#152235;color:var(--ink);border:1px solid #334962;border-radius:11px;padding:10px 10px;font-weight:650;font-size:12px;cursor:pointer;transition:all .15s ease;min-width:0}
button:hover,select:hover{border-color:#6aa6e8;background:#1a2b42;transform:translateY(-1px)}
button:active{transform:translateY(0)}
button.primary{background:linear-gradient(180deg,#2364aa,#174a7e);border-color:#4d9de0}
button.good{background:linear-gradient(180deg,#1f7a55,#14543a);border-color:#57cc99}
button.warn{background:linear-gradient(180deg,#9d6b18,#6d4810);border-color:#ffd166}
.side{display:grid;gap:14px;align-content:start}
.panelBody{padding:12px}
.grid2{display:grid;grid-template-columns:1fr 1fr;gap:8px}
.kv{display:flex;justify-content:space-between;gap:10px;padding:8px 0;border-bottom:1px solid rgba(255,255,255,.06);font-size:12px}.kv span:first-child{color:var(--muted)}
.gate{display:flex;align-items:center;justify-content:space-between;gap:8px;margin-bottom:9px;background:rgba(255,255,255,.04);border:1px solid var(--line);border-radius:12px;padding:10px}
.chip{display:inline-flex;align-items:center;gap:6px;border-radius:999px;padding:5px 9px;font-size:11px;font-weight:800;letter-spacing:.35px;border:1px solid rgba(255,255,255,.12)}
.chip.held{background:rgba(115,226,167,.13);color:var(--held);border-color:rgba(115,226,167,.4)}
.chip.strained{background:rgba(255,209,102,.13);color:var(--strained);border-color:rgba(255,209,102,.4)}
.chip.stop{background:rgba(255,107,107,.13);color:var(--stop);border-color:rgba(255,107,107,.4)}
.chip.review{background:rgba(142,202,230,.13);color:var(--review);border-color:rgba(142,202,230,.4)}
.beatCanvas{width:100%;height:190px;background:#07101a;border:1px solid var(--line);border-radius:12px;display:block}
.receipt{height:275px;width:100%;resize:vertical;background:#07101a;color:#dce8f3;border:1px solid var(--line);border-radius:12px;padding:10px;font:12px/1.45 Consolas,Monaco,monospace;white-space:pre}
.smallControls{display:grid;grid-template-columns:1fr 1fr;gap:8px;margin-top:8px}
.parking{font-size:12px;color:#c5d1df;line-height:1.45}.parking ul{margin:8px 0 0 18px;padding:0}.parking li{margin:4px 0;color:#aebfd1}
.callout{border:1px solid rgba(156,200,255,.28);background:rgba(156,200,255,.08);border-radius:12px;padding:10px;font-size:12px;color:#d9e8f7;line-height:1.45;margin-bottom:10px}
.mono{font-family:Consolas,Monaco,monospace;color:#dbe9f7}
.heroImage{margin:16px auto 0;max-width:1180px;padding:0 22px}
.heroImage img{display:block;width:100%;height:auto;border:1px solid rgba(156,200,255,.26);border-radius:18px;box-shadow:0 24px 80px rgba(0,0,0,.35);background:#07101a}
.heroImage figcaption{font-size:12px;color:var(--muted);line-height:1.45;margin:8px 4px 0}
@media(max-width:1080px){main{grid-template-columns:1fr}.topbar{grid-template-columns:repeat(2,1fr)}.controls{grid-template-columns:repeat(2,1fr)}}
</style>
</head>
<body>
<header>
<h1>Runtime Trail: Robot Day Loop v0.1</h1>
<div class="subtitle">A pressure-governed warehouse-to-home sandbox for movement, care, practice, expression, and recharge.</div>
<div class="attrib"><span>Created and Developed by Collin D. Weber</span><span>Developer & System Architect</span><span>Systems Integrity Steward</span></div>
</header>
<figure class="heroImage" aria-label="Runtime Trail social preview image">
<img src="assets/social_card.png" alt="Runtime Trail Robot Day Loop v0.1 social-card image showing a stylized helper robot, dog, beat trace, action gates, receipt trace, warehouse, garden, and recharge dock." />
<figcaption>Robot-life loop preview: work, care, beat-trace practice, receipts, and recharge.</figcaption>
</figure>
<main>
<section class="card sceneWrap">
<div class="topbar">
<div class="meter"><label><span>Battery</span><b id="batteryVal">100%</b></label><div class="track"><div id="batteryFill" class="fill"></div></div></div>
<div class="meter"><label><span>Gyro Stability</span><b id="gyroVal">86%</b></label><div class="track"><div id="gyroFill" class="fill"></div></div></div>
<div class="meter"><label><span>Body Wear</span><b id="wearVal">0%</b></label><div class="track"><div id="wearFill" class="fill warn"></div></div></div>
<div class="meter"><label><span>Monotony Pressure</span><b id="monoVal">12%</b></label><div class="track"><div id="monoFill" class="fill warn"></div></div></div>
<div class="meter"><label><span>Practice Readiness</span><b id="readinessVal">18%</b></label><div class="track"><div id="readinessFill" class="fill"></div></div></div>
</div>
<div class="stage" aria-label="stylized 3D robot day loop scene">
<svg viewBox="0 0 900 560" role="img">
<defs>
<filter id="glow" x="-50%" y="-50%" width="200%" height="200%"><feGaussianBlur stdDeviation="3" result="blur"/><feMerge><feMergeNode in="blur"/><feMergeNode in="SourceGraphic"/></feMerge></filter>
<linearGradient id="floor" x1="0" y1="0" x2="1" y2="1"><stop offset="0" stop-color="#1a2b3d"/><stop offset="1" stop-color="#0b111a"/></linearGradient>
<linearGradient id="crate" x1="0" y1="0" x2="1" y2="1"><stop offset="0" stop-color="#8d6e63"/><stop offset="1" stop-color="#4f3d37"/></linearGradient>
<linearGradient id="glass" x1="0" y1="0" x2="1" y2="1"><stop offset="0" stop-color="#bbdefb" stop-opacity=".86"/><stop offset="1" stop-color="#4fc3f7" stop-opacity=".38"/></linearGradient>
</defs>
<rect x="0" y="0" width="900" height="560" fill="url(#floor)"/>
<path d="M70 400 L270 300 L470 398 L270 510 Z" class="tileHome stroke"/>
<text x="178" y="404" class="zone-label">HOME</text><text x="155" y="422" class="tiny">dock β’ dog bed β’ practice return</text>
<path d="M510 80 L810 165 L690 310 L390 220 Z" class="tileWarehouse stroke"/>
<text x="565" y="170" class="zone-label">WAREHOUSE</text><text x="555" y="188" class="tiny">fragile β’ heavy β’ liquid β’ unknown</text>
<path d="M110 95 L320 40 L455 150 L235 228 Z" class="tileGarden stroke"/>
<text x="198" y="126" class="zone-label">GARDEN</text><text x="168" y="144" class="tiny">soil β’ light β’ water β’ care</text>
<path d="M505 345 L770 302 L850 430 L595 500 Z" class="tilePractice stroke"/>
<text x="615" y="402" class="zone-label">PRACTICE</text><text x="600" y="420" class="tiny">beat graph β’ repetition β’ receipt</text>
<path d="M305 416 L407 366 L470 398 L365 454 Z" class="tileDock stroke"/>
<text x="350" y="408" class="tiny">RECHARGE</text>
<path d="M250 300 C350 250 430 230 520 220" fill="none" stroke="#6c83a0" stroke-width="8" opacity=".18" stroke-linecap="round"/>
<path d="M255 295 C300 235 300 185 245 220" fill="none" stroke="#6c83a0" stroke-width="8" opacity=".14" stroke-linecap="round"/>
<path d="M300 425 C430 385 500 382 615 400" fill="none" stroke="#6c83a0" stroke-width="8" opacity=".14" stroke-linecap="round"/>
<path d="M530 500 C650 535 790 510 830 458" fill="none" stroke="#6c83a0" stroke-width="7" opacity=".1" stroke-linecap="round"/>
<text x="715" y="515" class="tiny">PARK ROUTE β PARKED</text>
<!-- warehouse objects -->
<g opacity=".92">
<rect x="610" y="184" width="45" height="35" rx="5" fill="url(#crate)" stroke="#30251f"/>
<rect x="670" y="202" width="40" height="31" rx="5" fill="url(#glass)" stroke="#a3d7ff"/>
<rect x="555" y="210" width="50" height="38" rx="6" fill="#59677a" stroke="#a6b3c2"/>
<circle cx="735" cy="240" r="19" fill="#806f42" stroke="#e4c97a"/>
</g>
<!-- garden plants -->
<g opacity=".95">
<ellipse cx="235" cy="165" rx="28" ry="13" fill="#203b2f" stroke="#49715d"/>
<path d="M225 160 q8 -30 20 0 q10 -25 24 0" fill="none" stroke="#73e2a7" stroke-width="5" stroke-linecap="round"/>
<ellipse cx="300" cy="132" rx="30" ry="14" fill="#203b2f" stroke="#49715d"/>
<path d="M290 127 q12 -35 20 0 q12 -28 25 0" fill="none" stroke="#57cc99" stroke-width="5" stroke-linecap="round"/>
<rect x="160" y="165" width="45" height="28" rx="6" fill="#334155" stroke="#6b7d91"/>
<text x="164" y="183" class="tiny">WATER</text>
</g>
<!-- dock/home objects -->
<g opacity=".9">
<rect x="340" y="390" width="55" height="42" rx="10" fill="#182536" stroke="#8ecae6"/>
<circle cx="367" cy="411" r="12" fill="#80ffdb" opacity=".45"/>
<ellipse cx="200" cy="460" rx="45" ry="18" fill="#5d4b3b" stroke="#c7a27d"/>
<circle cx="142" cy="433" r="15" fill="#41556c" stroke="#8ecae6"/><text x="126" y="460" class="tiny">BOWL</text>
</g>
<!-- dog group -->
<g id="dog" class="dogGroup wag" transform="translate(220 430)">
<path class="tail dogDark" d="M-34 -9 q-24 -10 -30 -27" fill="none" stroke="#7a5639" stroke-width="7" stroke-linecap="round"/>
<ellipse class="dogBody" cx="0" cy="0" rx="38" ry="19"/>
<circle class="dogBody" cx="39" cy="-11" r="18"/>
<path class="dogDark" d="M35 -28 q-8 -22 10 -10 q8 10 3 23"/>
<circle cx="46" cy="-14" r="3" fill="#111"/>
<path d="M53 -7 q9 4 0 8" fill="none" stroke="#30251f" stroke-width="2"/>
<line x1="-18" y1="15" x2="-22" y2="38" stroke="#7a5639" stroke-width="7" stroke-linecap="round"/>
<line x1="18" y1="15" x2="15" y2="38" stroke="#7a5639" stroke-width="7" stroke-linecap="round"/>
<rect x="16" y="-22" width="28" height="9" rx="4" fill="#3b82f6" opacity=".9"/>
</g>
<line id="leash" class="leash" x1="280" y1="392" x2="265" y2="418"/>
<!-- robot group -->
<g id="robot" class="robotGroup" transform="translate(285 355)">
<g class="leftLeg"><rect class="robotPart" x="-17" y="58" width="15" height="46" rx="7"/><circle class="joint" cx="-9" cy="59" r="7"/><rect class="robotDark" x="-23" y="99" width="28" height="10" rx="5"/></g>
<g class="rightLeg"><rect class="robotPart" x="15" y="58" width="15" height="46" rx="7"/><circle class="joint" cx="23" cy="59" r="7"/><rect class="robotDark" x="9" y="99" width="28" height="10" rx="5"/></g>
<g class="leftArm"><rect class="robotPart" x="-48" y="6" width="16" height="56" rx="8"/><circle class="joint" cx="-34" cy="11" r="8"/><ellipse class="robotDark" cx="-39" cy="66" rx="11" ry="8"/></g>
<g class="rightArm"><rect class="robotPart" x="39" y="6" width="16" height="56" rx="8"/><circle class="joint" cx="42" cy="11" r="8"/><ellipse class="robotDark" cx="48" cy="66" rx="11" ry="8"/></g>
<g class="torso">
<rect class="robotPart" x="-30" y="0" width="68" height="72" rx="18"/>
<circle class="robotCore" cx="4" cy="34" r="11"/>
<path d="M-7 34 L4 22 L15 34 L4 46 Z" fill="none" stroke="#0b6155" stroke-width="1.3" opacity=".8"/>
</g>
<g class="head">
<rect class="robotPart" x="-29" y="-47" width="66" height="44" rx="18"/>
<circle class="eye" cx="-10" cy="-25" r="5"/><circle class="eye" cx="18" cy="-25" r="5"/>
<path d="M-4 -12 q9 6 18 0" fill="none" stroke="#60768d" stroke-width="2" stroke-linecap="round"/>
<circle cx="4" cy="-51" r="5" fill="#9cc8ff" opacity=".9"/>
</g>
</g>
<text id="sceneCaption" x="30" y="532" fill="#dce8f3" font-size="14" font-weight="700">Home check: battery, gyro, dog, garden, and practice readiness.</text>
</svg>
</div>
<div class="controls">
<button class="primary" onclick="startDay()">Start Day</button>
<button onclick="warehouseTask()">Warehouse Task</button>
<button onclick="gardenCare()">Tend Garden</button>
<button onclick="dogCare()">Dog Care</button>
<button class="good" onclick="practiceDomain()">Practice Domain</button>
<button onclick="homeExpression()">Home Expression</button>
<button class="warn" onclick="recharge()">Recharge / End Day</button>
<button onclick="runFullDay()">Run Full Day</button>
</div>
</section>
<aside class="side">
<section class="card">
<h2>Runtime Controls</h2>
<div class="panelBody">
<div class="grid2">
<div>
<label class="subtitle">Practice Domain</label>
<select id="domainSelect" onchange="domainChanged()">
<option>Dance</option>
<option>Music</option>
<option>Cooking</option>
</select>
</div>
<div>
<label class="subtitle">Rhythm Pattern</label>
<select id="rhythmSelect" onchange="drawBeatGraph()">
<option value="medium4">Medium 4/4</option>
<option value="slow4">Slow 4/4</option>
<option value="fast4">Fast 4/4</option>
<option value="waltz3">Waltz 3/4</option>
<option value="sync">Syncopated Practice</option>
<option value="low">Low-Energy Practice</option>
</select>
</div>
</div>
<div class="kv"><span>Day</span><b id="dayVal">1</b></div>
<div class="kv"><span>Phase</span><b id="phaseVal">Home Check</b></div>
<div class="kv"><span>Event</span><b id="eventVal">Dance Showcase in 5 days</b></div>
</div>
</section>
<section class="card">
<h2>Action Gate</h2>
<div class="panelBody">
<div class="gate"><span id="gateText">Home check ready.</span><span id="gateChip" class="chip held">HELD</span></div>
<div class="callout"><b>Core proof:</b> the robot does not receive mastery. It practices, misses, corrects, improves, branches, and records what happened.</div>
<div class="kv"><span>Current Pressure Form</span><b id="pressureForm">daily readiness</b></div>
<div class="kv"><span>Last Capsule</span><b id="capsuleState">HELD</b></div>
</div>
</section>
<section class="card">
<h2>Beat-Trace Learning Panel</h2>
<div class="panelBody">
<canvas id="beatCanvas" class="beatCanvas" width="680" height="210"></canvas>
<div class="grid2" style="margin-top:8px">
<div class="meter"><label><span>Beat-Lock</span><b id="beatLockVal">18%</b></label><div class="track"><div id="beatLockFill" class="fill"></div></div></div>
<div class="meter"><label><span>Avg Timing Drift</span><b id="driftVal">42ms</b></label><div class="track"><div id="driftFill" class="fill warn"></div></div></div>
</div>
<div class="kv"><span>Practice Attempts</span><b id="attemptVal">0</b></div>
<div class="kv"><span>Last Adjustment</span><b id="adjustVal">none yet</b></div>
</div>
</section>
<section class="card">
<h2>Daily Receipt</h2>
<div class="panelBody">
<textarea id="receipt" class="receipt" readonly></textarea>
<div class="smallControls">
<button onclick="copyReceipt()">Copy Receipt</button>
<button onclick="downloadReceipt()">Download TXT</button>
</div>
</div>
</section>
<section class="card">
<h2>Parking Lot / Later Releases</h2>
<div class="panelBody parking">
Preserved for later, not v0.1:
<ul>
<li>MP3 upload and custom audio beat extraction</li>
<li>Local park with other dogs, people, children, and shared-route pressure</li>
<li>Weather and shelter construction</li>
<li>Community-designed clothing, accessories, gestures, recipes, and source packs</li>
<li>Settlement mode and long-horizon commons infrastructure simulation</li>
</ul>
</div>
</section>
</aside>
</main>
<footer style="max-width:1180px;margin:18px auto 28px;padding:0 22px;color:#96a8bb;font-size:12px;line-height:1.45">
Runtime Trail: Robot Day Loop v0.1 Β· Created and Developed by Collin D. Weber Β· Developer & System Architect Β· Systems Integrity Steward
</footer>
<script>
const state = {
day:1, phase:'Home Check', battery:100, gyro:86, wear:0, monotony:12,
garden:62, dog:58, beatLock:18, drift:42, attempts:0,
danceReadiness:18, musicReadiness:14, cookingReadiness:12,
eventCountdown:5, lastAdjustment:'none yet', capsule:'HELD', gate:'HELD', pressureForm:'daily readiness'
};
const zones = {
home:[285,355], warehouse:[620,190], garden:[250,165], dog:[285,355], practice:[650,380], dock:[365,370]
};
const receipt = document.getElementById('receipt');
function clamp(v,min=0,max=100){return Math.max(min,Math.min(max,v));}
function rand(arr){return arr[Math.floor(Math.random()*arr.length)]}
function log(line){
const time = `Day ${state.day} / ${state.phase}`;
receipt.value += `[${time}] ${line}\n`;
receipt.scrollTop = receipt.scrollHeight;
}
function setScene(text){document.getElementById('sceneCaption').textContent=text;}
function moveRobot(zone){
const [x,y]=zones[zone];
document.getElementById('robot').style.transform=`translate(${x}px,${y}px)`;
const leash = document.getElementById('leash');
if(zone==='dog' || zone==='home' || zone==='dock'){
leash.setAttribute('x1', x-5); leash.setAttribute('y1', y+35);
leash.setAttribute('x2', '265'); leash.setAttribute('y2','418');
leash.style.opacity=.85;
}else{ leash.style.opacity=.1; }
}
function moveDog(x=220,y=430){document.getElementById('dog').style.transform=`translate(${x}px,${y}px)`;}
function setGate(kind,text,form){
state.gate=kind; state.capsule=kind; state.pressureForm=form || state.pressureForm;
const chip=document.getElementById('gateChip');
chip.className='chip '+(kind==='HELD'?'held':kind==='STRAINED'?'strained':kind==='MUST STOP'?'stop':'review');
chip.textContent=kind;
document.getElementById('gateText').textContent=text;
document.getElementById('capsuleState').textContent=kind;
document.getElementById('pressureForm').textContent=state.pressureForm;
}
function setPhase(p){state.phase=p; document.getElementById('phaseVal').textContent=p;}
function updateUI(){
state.battery=clamp(state.battery); state.gyro=clamp(state.gyro); state.wear=clamp(state.wear); state.monotony=clamp(state.monotony);
const readiness = getReadiness();
const bars = [
['battery',state.battery],['gyro',state.gyro],['wear',state.wear],['mono',state.monotony],['readiness',readiness]
];
bars.forEach(([id,val])=>{
document.getElementById(id+'Val').textContent=Math.round(val)+(id==='wear'||id==='mono'||id==='readiness'||id==='battery'||id==='gyro'?'%':'');
document.getElementById(id+'Fill').style.width=val+'%';
});
document.getElementById('beatLockVal').textContent=Math.round(state.beatLock)+'%';
document.getElementById('beatLockFill').style.width=state.beatLock+'%';
document.getElementById('driftVal').textContent=Math.round(state.drift)+'ms';
document.getElementById('driftFill').style.width=clamp(100-state.drift*2,5,100)+'%';
document.getElementById('attemptVal').textContent=state.attempts;
document.getElementById('adjustVal').textContent=state.lastAdjustment;
document.getElementById('dayVal').textContent=state.day;
document.getElementById('eventVal').textContent=`${document.getElementById('domainSelect').value} Event in ${state.eventCountdown} days`;
}
function getReadiness(){
const d=document.getElementById('domainSelect').value;
if(d==='Dance') return state.danceReadiness;
if(d==='Music') return state.musicReadiness;
return state.cookingReadiness;
}
function setReadiness(v){
const d=document.getElementById('domainSelect').value;
if(d==='Dance') state.danceReadiness=clamp(v);
else if(d==='Music') state.musicReadiness=clamp(v);
else state.cookingReadiness=clamp(v);
}
function startDay(){
setPhase('Home Check'); moveRobot('home'); moveDog();
setGate('HELD','Home check held: battery, gyro, dog, garden, and practice route available.','daily readiness');
setScene('Home check: robot reads battery, gyro, dog care, garden care, and practice readiness.');
log('Start day: readiness scan complete. Memory gives readiness, not permission.');
updateUI();
}
function warehouseTask(){
setPhase('Warehouse Job'); moveRobot('warehouse');
const tasks = [
{obj:'sturdy box', form:'standard transport', risk:'low', act:'normal carry route held'},
{obj:'fragile glass item', form:'fragile-object pressure', risk:'medium', act:'slow lift, low grip, no sharp turn'},
{obj:'heavy crate', form:'torque / center-of-mass pressure', risk:'medium', act:'wide stance, reduced speed, two-step route'},
{obj:'liquid container', form:'slosh / spill / balance pressure', risk:'medium', act:'level carry, no sudden stops'},
{obj:'unknown package', form:'uncertainty / inspection pressure', risk:'review', act:'inspection required before moving'},
{obj:'human nearby', form:'living-boundary proximity', risk:'review', act:'pause and reroute around human boundary'}
];
const t=rand(tasks);
state.battery-=8; state.wear+= t.risk==='low'?2:4; state.gyro-= t.risk==='medium'?4:2; state.monotony+=4;
const gate = t.risk==='review'?'REVIEW':(t.risk==='medium'?'STRAINED':'HELD');
setGate(gate,`Warehouse: ${t.obj}. ${t.act}.`,t.form);
setScene(`Warehouse task: ${t.obj}. Same job, different pressure grammar.`);
log(`Warehouse task generated: ${t.obj}. Pressure form: ${t.form}. Action: ${t.act}. Capsule: ${gate}.`);
updateUI();
}
function gardenCare(){
setPhase('Garden Care'); moveRobot('garden');
const cases=[
{c:'soil dry', act:'water lightly', delta:10, gate:'HELD'},
{c:'soil too wet', act:'refuse watering; log overwater risk', delta:3, gate:'STRAINED'},
{c:'heat stress', act:'add shade cloth', delta:7, gate:'STRAINED'},
{c:'leaf recovery', act:'monitor only; no intervention needed', delta:5, gate:'HELD'},
{c:'unknown residue', act:'quarantine care action; request review', delta:-2, gate:'REVIEW'}
];
const g=rand(cases); state.garden=clamp(state.garden+g.delta); state.battery-=4; state.monotony+=2;
setGate(g.gate,`Garden: ${g.c}. ${g.act}.`,'plant-care pressure');
setScene(`Garden care: ${g.c}. Plant cue is not diagnosis; care remains gated.`);
log(`Garden account: ${g.c}. Action: ${g.act}. Garden condition now ${Math.round(state.garden)}%. Capsule: ${g.gate}.`);
updateUI();
}
function dogCare(){
setPhase('Dog Care'); moveRobot('dog'); moveDog(235,425);
const cases=[
{c:'dog needs walk', act:'short controlled walk route', delta:12, gate:'HELD'},
{c:'dog pulling toward unsafe path', act:'slow, shorten distance, wait', delta:5, gate:'STRAINED'},
{c:'water bowl low', act:'refill water', delta:9, gate:'HELD'},
{c:'dog tired after workday', act:'rest, no extended walk', delta:6, gate:'HELD'},
{c:'ambiguous distress cue', act:'pause and request human review', delta:0, gate:'REVIEW'}
];
const d=rand(cases); state.dog=clamp(state.dog+d.delta); state.battery-=6; state.gyro-=2; state.monotony+=3;
setGate(d.gate,`Dog care: ${d.c}. ${d.act}.`,'companion-animal boundary');
setScene(`Dog care: ${d.c}. The dog is a living boundary field, not an object.`);
log(`Dog-care account: ${d.c}. Action: ${d.act}. Dog care state ${Math.round(state.dog)}%. Capsule: ${d.gate}.`);
updateUI();
}
function practiceDomain(){
const domain=document.getElementById('domainSelect').value;
setPhase(`${domain} Practice`); moveRobot('practice');
if(domain==='Dance' || domain==='Music'){
const robot=document.getElementById('robot'); robot.classList.add('dancing');
setTimeout(()=>robot.classList.remove('dancing'),3200);
state.attempts++;
const old=state.beatLock;
const gain = Math.max(3, (100-old)*0.16 + Math.random()*5 - (state.wear/60));
state.beatLock=clamp(old+gain,0,96);
state.drift=Math.max(3, Math.round(52*(1-state.beatLock/100)+Math.random()*8));
const choices = state.beatLock<40 ? ['reduced late step','found main pulse','slowed first transition'] : state.beatLock<70 ? ['reduced turn angle','moved arm accent closer to beat 2','widened stance for gyro margin'] : ['saved phrase variation','cleaner reset on beat 4','branch created from held phrase'];
state.lastAdjustment=rand(choices);
state.battery-=5; state.gyro-= state.beatLock<55?4:2; state.wear+=2; state.monotony=clamp(state.monotony-16);
const readinessGain = domain==='Dance'?state.beatLock:(state.musicReadiness+gain*.8);
setReadiness(domain==='Dance'?state.beatLock:readinessGain);
setGate(state.beatLock>70?'HELD':'STRAINED',`${domain}: beat-trace attempt ${state.attempts}. ${state.lastAdjustment}.`,'beat-trace learning');
setScene(`${domain} practice: robot listens, attempts movement, measures mismatch, corrects, and repeats.`);
log(`${domain} practice attempt ${state.attempts}: beat-lock ${Math.round(old)}% β ${Math.round(state.beatLock)}%, avg drift ${state.drift}ms. Adjustment: ${state.lastAdjustment}.`);
animateBeatGraph();
}else{
const old=state.cookingReadiness;
const gain=8+Math.random()*7;
state.cookingReadiness=clamp(old+gain);
state.battery-=3; state.monotony=clamp(state.monotony-8);
state.lastAdjustment=rand(['sequence timing improved','heat gate held','contamination check preserved','prep order simplified']);
setGate(state.cookingReadiness>55?'HELD':'STRAINED',`Cooking practice: ${state.lastAdjustment}.`,'cooking sequence safety');
setScene('Cooking practice: sequence, temperature, cleanliness, and serving boundary are checked.');
log(`Cooking practice: readiness ${Math.round(old)}% β ${Math.round(state.cookingReadiness)}%. Adjustment: ${state.lastAdjustment}.`);
}
updateUI();
}
function homeExpression(){
setPhase('Home Expression'); moveRobot('home');
const lowBattery = state.battery<25;
const action = lowBattery?'write a low-energy rhythm text and recharge early': state.monotony>45?'small dance phrase to release monotony pressure':'stretch / reset and review receipts';
if(!lowBattery && state.monotony>45){document.getElementById('robot').classList.add('dancing'); setTimeout(()=>document.getElementById('robot').classList.remove('dancing'),2200);}
state.monotony=clamp(state.monotony-(lowBattery?6:18)); state.battery-=lowBattery?1:4;
setGate(lowBattery?'STRAINED':'HELD',`Home expression: ${action}.`,'monotony / expression pressure');
setScene(`Home expression: ${action}. Expression is pressure routed through form.`);
log(`Home expression selected: ${action}. No downloaded mastery; expression remains gated by battery, space, gyro, and receipt.`);
updateUI();
}
function recharge(){
setPhase('Recharge'); moveRobot('dock');
const summary = `Daily receipt summary: warehouse/garden/dog/practice loop complete. Battery ${Math.round(state.battery)}% β 100%. Beat-lock ${Math.round(state.beatLock)}%. Readiness ${Math.round(getReadiness())}%.`;
state.battery=100; state.gyro=clamp(state.gyro+12); state.wear=clamp(state.wear-10); state.monotony=clamp(state.monotony+5); state.day++; state.eventCountdown=Math.max(0,state.eventCountdown-1);
setGate('HELD','Recharge held: recovery completed and next-day readiness preserved.','recovery / readiness');
setScene('Recharge: body wear reduces, battery restores, and readiness carries forward only as bounded memory.');
log(summary);
log('End day: memory packet stored as readiness, not permission.');
updateUI();
}
function runFullDay(){
startDay();
setTimeout(warehouseTask,700);
setTimeout(gardenCare,1500);
setTimeout(dogCare,2300);
setTimeout(practiceDomain,3100);
setTimeout(homeExpression,4400);
setTimeout(recharge,5200);
}
function domainChanged(){
state.attempts=0;
state.beatLock=document.getElementById('domainSelect').value==='Dance'?state.danceReadiness:state.musicReadiness;
if(document.getElementById('domainSelect').value==='Cooking') state.beatLock=0;
state.drift=Math.max(4,Math.round(52*(1-state.beatLock/100)));
drawBeatGraph(); updateUI();
log(`Practice domain selected: ${document.getElementById('domainSelect').value}. Event pressure updated.`);
}
function getRhythm(){
const r=document.getElementById('rhythmSelect').value;
if(r==='slow4') return {beats:[.1,.33,.56,.79], amp:.75, name:'Slow 4/4'};
if(r==='fast4') return {beats:[.08,.22,.36,.50,.64,.78,.92], amp:.95, name:'Fast 4/4'};
if(r==='waltz3') return {beats:[.12,.42,.72], amp:.7, name:'Waltz 3/4'};
if(r==='sync') return {beats:[.1,.25,.39,.62,.71,.88], amp:.9, name:'Syncopated'};
if(r==='low') return {beats:[.16,.48,.80], amp:.45, name:'Low-Energy'};
return {beats:[.1,.34,.58,.82], amp:.85, name:'Medium 4/4'};
}
function drawBeatGraph(cursor=null){
const canvas=document.getElementById('beatCanvas'); const ctx=canvas.getContext('2d'); const w=canvas.width,h=canvas.height;
const rhythm=getRhythm();
ctx.clearRect(0,0,w,h);
ctx.fillStyle='#07101a'; ctx.fillRect(0,0,w,h);
ctx.strokeStyle='#1c2c3d'; ctx.lineWidth=1;
for(let i=0;i<8;i++){ctx.beginPath();ctx.moveTo(0,i*h/8);ctx.lineTo(w,i*h/8);ctx.stroke();}
ctx.fillStyle='#9fb2c6'; ctx.font='13px Consolas'; ctx.fillText('music waveform / beat trace',14,22); ctx.fillText('robot movement events',14,123); ctx.fillText('timing error shrinks through repetition',14,192);
// waveform
ctx.beginPath(); ctx.strokeStyle='#8ecae6'; ctx.lineWidth=2;
for(let x=0;x<w;x++){
let t=x/w; let y=70;
for(const b of rhythm.beats){ const d=Math.abs(t-b); y -= Math.exp(-d*d/0.0009)*34*rhythm.amp; }
y += Math.sin(t*75)*4 + Math.sin(t*22)*5;
if(x===0) ctx.moveTo(x,y); else ctx.lineTo(x,y);
}
ctx.stroke();
// beat markers
rhythm.beats.forEach((b,i)=>{ const x=b*w; ctx.strokeStyle='#73e2a7'; ctx.lineWidth=2; ctx.beginPath(); ctx.moveTo(x,35); ctx.lineTo(x,112); ctx.stroke(); ctx.fillStyle='#73e2a7'; ctx.fillText(String(i+1),x-3,34); });
// robot movement events with error proportional to beatLock
const errorSpread = Math.max(4, 55*(1-state.beatLock/100));
rhythm.beats.forEach((b,i)=>{
const deterministic = Math.sin((state.attempts+1)*(i+2))*errorSpread;
const x=clamp(b*w+deterministic,15,w-15);
ctx.fillStyle='#c7a7ff'; ctx.beginPath(); ctx.arc(x,140,5,0,Math.PI*2); ctx.fill();
ctx.strokeStyle='rgba(199,167,255,.55)'; ctx.beginPath(); ctx.moveTo(x,128); ctx.lineTo(x,158); ctx.stroke();
ctx.strokeStyle='rgba(255,209,102,.45)'; ctx.beginPath(); ctx.moveTo(b*w,154); ctx.lineTo(x,154); ctx.stroke();
});
// learning curve
ctx.strokeStyle='#ffd166'; ctx.lineWidth=2; ctx.beginPath();
const maxAtt=Math.max(1,state.attempts); for(let i=0;i<=maxAtt;i++){ const x=20+(w-40)*(i/maxAtt); const y=190-((state.beatLock*(i/maxAtt)+18*(1-i/maxAtt))/100)*52; if(i===0)ctx.moveTo(x,y); else ctx.lineTo(x,y); } ctx.stroke();
if(cursor!==null){ctx.strokeStyle='#ffffff';ctx.lineWidth=2;ctx.beginPath();ctx.moveTo(cursor*w,0);ctx.lineTo(cursor*w,h);ctx.stroke();}
}
function animateBeatGraph(){
const start=performance.now();
function frame(now){const p=Math.min(1,(now-start)/2600);drawBeatGraph(p); if(p<1) requestAnimationFrame(frame); else drawBeatGraph();}
requestAnimationFrame(frame);
}
function copyReceipt(){receipt.select();document.execCommand('copy');}
function downloadReceipt(){
const blob=new Blob([receipt.value],{type:'text/plain'}); const url=URL.createObjectURL(blob); const a=document.createElement('a');
a.href=url; a.download=`runtime_trail_robot_day_loop_day_${state.day}_receipt.txt`; document.body.appendChild(a); a.click(); a.remove(); URL.revokeObjectURL(url);
}
receipt.value=`Runtime Trail: Robot Day Loop v0.1\nCreated and Developed by Collin D. Weber\n\nCore route:\npressure β gate β capsule β route β action β receipt β readiness\n\n`;
startDay(); drawBeatGraph(); updateUI();
</script>
</body>
</html>
|